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{{SpellPage | {{SpellPage | ||
| name = Animate Dead | | name = Animate Dead | ||
| image = Animate Dead | | image = Animate Dead.webp | ||
| level = 3 | | level = 3 | ||
| school = Necromancy | | school = Necromancy | ||
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| variants = Animate Dead: Skeleton, Animate Dead: Skeleton Squad, Animate Dead: Zombie, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul, Animate Dead: Flying Ghoul Flock | | variants = Animate Dead: Skeleton, Animate Dead: Skeleton Squad, Animate Dead: Zombie, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul, Animate Dead: Flying Ghoul Flock | ||
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons. | | notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons. | ||
* {{Class|Warlock}}s with the | * {{Class|Warlock}}s with the {{SAI|Pact of the Tome}} [[Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5. | ||
* It is important to note that most friendly and neutral NPCs will respond to undead minions with horror, causing them to express alarm and flee from proximity of the thralls, in some cases to their death. To avoid this, selecting the chain icon next to the summoner player and leaving the thrall at some distance before interacting with certain vendors or achievement related NPCs is advised. | * It is important to note that most friendly and neutral NPCs will respond to undead minions with horror, causing them to express alarm and flee from proximity of the thralls, in some cases to their death. To avoid this, selecting the chain icon next to the summoner player and leaving the thrall at some distance before interacting with certain vendors or achievement related NPCs is advised. | ||
* Casting with a level 4 spellslot allows to raise 3 minions instead of 1. | * Casting with a level 4 spellslot allows to raise 3 minions instead of 1. |