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Flaming Sphere: Difference between revisions
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{{ | '''{{Icon|Flaming Sphere.png|100}} [[Flaming Sphere (Creature)|Flaming Sphere]]''' | ||
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]]. | * Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]]. |
Revision as of 22:14, 10 October 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and 9 m / 30 ft of Movement Speed.
It receives the following Class Action:
- Save, the target still takes half damage.
- Damage: 2d6 (2~12) Fire(Dexterity Save to halve)
- Bonus action
- Melee: 1.5 m / 5 ft
: Slam into an enemy creature or object. On a successful - Damage:
It also receives the following toggleable passive feature:
- Fire Surface and deals 2d6Fire to nearby creatures and objects. : When the sphere is ablaze, it leaves behind a
Properties
- Damage
- 2d6 (2~12) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Druid, Wizard, and Light Domain
- Class Level 8: Arcane Trickster, and Eldritch Knight