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Ram: Difference between revisions

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(Created page with "{{ActionPage | description = When the sphere is ablaze, it leaves behind a Fire Surface and deals {{DamageText|2d6|Fire}} to nearby creatures and objects. | image = Ram.webp | summary = '''Ablaze''' is a toggleable passive feature available to conjured Flaming Spheres. It allows the Flaming Sphere to deal AoE {{DamageType|Fire}} damage and leave a trail of fire. | cost = bonus | damage = amount: 2d6, type: Fire, mod: Dexterity | damage2 = | range = melee | save = DE...")
 
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| description = When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
| description = When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
| image = Ram.webp
| image = Ram.webp
| summary = '''Ablaze''' is a toggleable passive feature available to conjured Flaming Spheres. It allows the Flaming Sphere to deal AoE {{DamageType|Fire}} damage and leave a trail of fire.
| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target
| cost = bonus
| cost = bonus
| damage = amount: 2d6, type: Fire, mod: Dexterity
| damage = amount: 2d6, type: Fire, mod: Dexterity
| damage2 =  
| damage2 =  
| range = melee
| range = melee
| save = DEX, half
| save = DEX, half damage
| additional =  
| additional =  
| used by creatures = Flaming Sphere
| used by creatures = Flaming Sphere
| notes =
| notes =
}}
}}

Revision as of 21:57, 10 October 2023

Ram.webp

Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good Damage TypesFire damage to a target

Description

When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.

Properties

Cost:
Bonus action
Damage:
Details:
 Melee: 1.5 m / 5  ft
DEX, half damage Save

How to learn

Used by creatures: Flaming Sphere