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Haste: Difference between revisions
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'''Haste''' is a [[Spell#3rd Level Spells|Level 3]] Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened. | |||
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Transmutation Spells]] | |||
[[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox | [[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div> |
Revision as of 06:55, 1 February 2023
Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armor Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer and Wizard.
Hastened |
Duration: 10 turns
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