Template:Damage info: Difference between revisions

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| save = {{{save | }}}
| save = {{{save | }}}
| save effect = {{{save effect | }}}
| save effect = {{{save effect | }}}
| con = {{{con | }}}
| con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}}
}}
}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
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{{code|<nowiki>{{DamageInfo | +2 | Acid | con = yes}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | +2 | Acid | con}}</nowiki>}}
{{DamageInfo | +2 | Acid | con = yes  
{{DamageInfo | +2 | Acid | con = yes  
}}
}}
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{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con = yes}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}}
{{DamageInfo | 2d6 | Acid | con = yes
{{DamageInfo | 2d6 | Acid | con
}}
}}



Revision as of 17:32, 10 October 2023

New usage

Examples:

{{DamageInfo | weapon }}

Normal Weapon Damage (works inline)

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{{DamageInfo | half weapon }}

1/2 Normal Weapon Damage (works inline)

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All other variants below are forced onto their own line and can't be used inline.

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{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

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{{DamageInfo | +2 | Acid }}

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{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

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{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

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{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

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{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

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{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

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{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold (no saving throw allowed)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

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{{DamageInfo | +2 | Acid | con}}

Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Acid | con}}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

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{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

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{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

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{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

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{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

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{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

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IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.