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House of Healing Morgue: Difference between revisions
(→Main Entrance: Confirmed lever functionality, expanded details, since it's actually a pair of levers.) |
(→Main Entrance: Added note about the poison clouds) |
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Coming in the main entrance from West of the House of Healing will take you into the entry hall of the morgue. A successful Perception Check will reveal a button on the left hand wall that will open a secret room that contains a chest with the [[Strange Tendril Amulet]]. On one of the Charred Corpses you can find [[Firzu's Ring of Trading]]. | Coming in the main entrance from West of the House of Healing will take you into the entry hall of the morgue. A successful Perception Check will reveal a button on the left hand wall that will open a secret room that contains a chest with the [[Strange Tendril Amulet]]. On one of the Charred Corpses you can find [[Firzu's Ring of Trading]]. | ||
Through the large double doors you will be ambushed by Zombies. | Through the large double doors you will be ambushed by Zombies. Note that the entire room is cloaked in a cloud of poison. Most of the room can be cleared by disabling 5 vents in the floor throughout the room, using a [[Trap Disarm Toolkit]] or by dropping or throwing something on top of them. | ||
Straight ahead is the Laboratory which has [[Karabasan's Poison]] and a chest with [[Eversight Ring]]. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice. | Straight ahead is the Laboratory which has [[Karabasan's Poison]] and a chest with [[Eversight Ring]]. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice. If approaching from the Ominous Crevice instead, a button on the right statue will open the door. | ||
To the Left is a small room with a | To the Left is a small room with a dead Harper with the [[Necrotic Laboratory Spare Key]] and a chest with [[Bided Time]] | ||
To the right is a locked door leading to a pit (after some jumping). This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. You will find a locked chest on one of the 'islands' that has the [[Fleshmelter Cloak]]. This pit also has a pathway to the Ominous Crevice entrance. At the bottom of the pit you find some animated armour and some oozes. You can loot the [[Protective Plate]] off the animated armour. | To the right is a locked door leading to a pit (after some jumping). This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. You will find a locked chest on one of the 'islands' that has the [[Fleshmelter Cloak]]. This pit also has a pathway to the Ominous Crevice entrance. At the bottom of the pit you find some animated armour and some oozes. You can loot the [[Protective Plate]] off the animated armour. |
Revision as of 04:23, 9 October 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-09. If multiple days have passed since, this template should be removed. |
- West of the House of Healing
- East of the Grand Mausoleum waypoint through the Ominous Crevice at (X:-150, Y:105)
Main Entrance
Coming in the main entrance from West of the House of Healing will take you into the entry hall of the morgue. A successful Perception Check will reveal a button on the left hand wall that will open a secret room that contains a chest with the Strange Tendril Amulet. On one of the Charred Corpses you can find Firzu's Ring of Trading.
Through the large double doors you will be ambushed by Zombies. Note that the entire room is cloaked in a cloud of poison. Most of the room can be cleared by disabling 5 vents in the floor throughout the room, using a Trap Disarm Toolkit or by dropping or throwing something on top of them.
Straight ahead is the Laboratory which has Karabasan's Poison and a chest with Eversight Ring. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice. If approaching from the Ominous Crevice instead, a button on the right statue will open the door.
To the Left is a small room with a dead Harper with the Necrotic Laboratory Spare Key and a chest with Bided Time
To the right is a locked door leading to a pit (after some jumping). This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. You will find a locked chest on one of the 'islands' that has the Fleshmelter Cloak. This pit also has a pathway to the Ominous Crevice entrance. At the bottom of the pit you find some animated armour and some oozes. You can loot the Protective Plate off the animated armour.
Entering from the Ominous Crevice
You come in at the top of the pit mentioned above. To get into the morgue there is a button on one of the statues next to the door that unlocks the door.
Related Locations
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Bided Time
- Eversight Ring
- Firzu's Ring of Trading
- Fleshmelter Cloak
- Karabasan's Gift
- Necrotic Laboratory Spare Key
- Protective Plate
- Strange Tendril Amulet
Other Information
- NIL