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Dwarf: Difference between revisions
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(Duergar Invis racial, does not use a spell slot. Could figure out how to link it to Spell Slots page) |
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** 1st Level Spell: {{SAI|Enlarge}} (at character level 3; {{Recharge|Long Rest}}) | ** 1st Level Spell: {{SAI|Enlarge}} (at character level 3; {{Recharge|Long Rest}}) | ||
*** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}. | *** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}. | ||
** 2nd Level Spell: {{SAI|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle) | ** 2nd Level Spell: {{SAI|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle, does not use Spell Slots) | ||
==== NPC Features ==== | ==== NPC Features ==== |
Revision as of 23:22, 5 October 2023
Dwarves are a playable race in Baldur's Gate 3.
About Dwarves
As durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.
Racial Traits
- Base Racial Speed: 7.5 m / 25 ft
- Proficiency in the following:
- , , ,
: You gain - Advantage on Saving throws against Poison, and have Resistance to Poison damage. : You have
Gold Dwarves
Gold Dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
Subrace Traits
- Hit Point maximum increases by 1, and increases by 1 again every time you gain a level. : Your
Shield Dwarves
Shield Dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with Goblins and Orcs. These losses have lead to a cynical mindset, yet Shield Dwarves will endure anything to restore their ancestral homelands.
Subrace Traits
- Proficiency in the following: : You gain
Duergar
Once enslaved by the eldritch Mind Flayers, Duergar adapted to freedom with harsh practicality. Their cold demeanours and gift of stealth are well-known through the Underdark.
Subrace Traits
- : You can see in the dark up to 24 m / 80 ft.
- Advantage on Saving throws against illusions, as well as against being Charmed or Paralysed. : You have
- Gain the following Spells:
- 1st Level Spell: Long rest)
- As of Patch 3, the Duergar version of Enlarge notably does not require Concentration.
(at character level 3; Recharge: - 2nd Level Spell: (at character level 5; per battle, does not use Spell Slots)
- 1st Level Spell: Long rest)
NPC Features
While player characters do not, NPC Duergar characters will have the following passive feature in addition to the above:
Notable Dwarves
See also
External Links
- Dwarf on the Forgotten Realms Wiki