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Animal Friendship: Difference between revisions
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'''Animal Friendship''' is a Enchantment '''[[Spell#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters. | |||
[[Category:Spells]][[Category:Level 1 Spells]] | |||
[[File:Animal Friendship Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Animal Friendship Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox |
Revision as of 22:37, 30 January 2023
Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."
File:Actions Icon.png Action File:Spell Slots Icon 2.png Level 1 Spell Slot
Range | 18m / 60ft |
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School | Enchantment |
Saving Throw | Wisdom |
Concentration | None |
Condition | Charmed |
Duration | 10 turns |
Class | Bard, Druid, Ranger |
Description
Charm a beast and convince it you mean no harm.
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
Properties
File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot
Available to level 1 Bard, Druid, and level 2 Ranger.
File:Charmed Condition Icon 3.png Charmed |
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