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Spirit Guardians Aura (Condition): Difference between revisions
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{{hatnote|This page is about the | {{hatnote|This page is about the Spirit Guardians Aura condition. For other similar pages, see [[Spirit Guardians (Disambiguation)]].}} | ||
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Revision as of 14:46, 3 October 2023
This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (Disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save