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Findal: Difference between revisions
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'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. | '''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. | ||
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]]. | |||
== Spells Known== | == Spells Known== |
Revision as of 11:08, 2 October 2023
Findal | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 22 | ||||||
AC | 11 | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Class | |||||||
Location | Underground Passage, Emerald Grove | ||||||
Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.
Can be spoken to with Speak with Dead.
Spells Known
Level 1 Spells Known
Cantrips known
Notable Loot
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
- Convince him that Halsin told the party to free Sazza with a DC 15 Deception check
- Persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuade check
- intimidate him with a DC 15 Intimidation check
- Hand Sazza over
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
Should the players save him, Findal relocates to the Emerald Grove.
If the players confront Kagha and choose to fight the Shadow Druids, he will join the fight on the party's side.
Companion Approval
Interaction: Talking to Findal after saving him from the goblins in the Underground Passage.
- "Don't thank me just yet. I'm here to finish what they started"
Trivia
Can be spoken to with Speak with Dead.