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Heat Metal: Difference between revisions
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Fire damage for each Spell Slot Level above 2nd.
m (Upcast) |
(Added a note about bonus action cast interaction with upcasting.) |
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| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Fire | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| notes = | | notes = | ||
*The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast. | |||
| video = | | video = | ||
}} | }} |
Revision as of 21:04, 1 October 2023
Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
Description
Cause a metal Weapon or Armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on
Attack rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to deal another 2d8Fire damage and force the creature to let go or receive Disadvantage.
Properties
- Damage
2d8 (2~16)
Fire
- Details
Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8
Condition: Heat Metal
Duration: 10 turns
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial
Saving throw.
- If the creature is touching the heated metal item, they receive
Disadvantage on
Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use to deal another 2d8
Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).
How to learn
Notes
- The bonus action cast provided by the condition receives the same upcasting damage bonus as the main cast.
External Links
Heat metal on the Forgotten Realms Wiki