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→The High Hall: Clarify fast-forwarding the time-limited flight of stairs
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Additionally there is a hidden route through Upper City Sewers which also lead to High Hall proper. This route features few goblins, a mindflayer, Absolute cultist, [[Necromite|necromites]] and a Death Knight named Stalker Svignee. | Additionally there is a hidden route through Upper City Sewers which also lead to High Hall proper. This route features few goblins, a mindflayer, Absolute cultist, [[Necromite|necromites]] and a Death Knight named Stalker Svignee. | ||
Once the courtyard battle is completed, the party enters the High Hall proper. A Nautiloid attacks, and there is a turn limit to get deeper into the Hall. The party faces several Banite cultists and | Once the courtyard battle is completed, the party enters the High Hall proper. A Nautiloid attacks, and there is a turn limit to get deeper into the Hall. The party faces several Banite cultists and Intellect Devourers. The stairs are partially broken; a statue can be destroyed or pushed (with a Strength check) to provide a foothold. Past the enemies is a door to the stem of the Netherbrain. Approaching the stem ''with any character'' causes an automatic cutscene that ends the turn limit ''and'' the fight, and teleports the entire party to this location. From there, the party can use a restoration pod and then climb the stem, to get to the top of the Netherbrain. If Gale is in the party, it's noted that Gale could use the bomb to end the battle right away. Gale notices the hesitation before climbing the stem and asks what the plan is, and he can either be told the proposal or simply told it was nothing. | ||
=== Atop the Netherbrain === | === Atop the Netherbrain === |