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Wild Magic: Explosive Healing: Difference between revisions
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| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets. | |||
= | | description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | ||
| image = Wild Magic Explosive Healing.webp | |||
| condition = Wild Magic: Explosive Healing | |||
| condition duration = 5 | |||
| class learns at level 1 = Wild Magic | |||
| notes = | |||
}} | |||
{{SorcererNavbox}} | |||
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Revision as of 20:39, 29 September 2023
Wild Magic: Explosive Healing is a Wild Magic effect of the Wild Magic. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
Description
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Condition: Wild Magic: Explosive Healing
Duration: 5 turns
- Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.
How to learn
Classes:
- Class level 1: Wild Magic