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Flail of Myrkul: Difference between revisions

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m (Primusirius moved page A Page That Does Not Exist to Flail of Myrkul: Needed to change the title appropriately )
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| handedness = one-handed
| handedness = one-handed
| type = Flails
| type = Flails
| damage = 1d8+5
| damage = 1d8
| damage type = Bludgeoning
| damage type = Bludgeoning
| light = yes
| light = yes
Line 18: Line 18:
| weight lb = 1.8
| weight lb = 1.8
| price = 50gp
| price = 50gp
| weapon actions = Concussive Smash, Weakening Strike
| weapon actions = Tenacity, Concussive Smash, Weakening Strike
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Tenacity:''' When you miss an attack, you deal 6 Bludgeoning damage anyway.
| where to find = Can be looted from [[Ketheric Thorm]].
| where to find = Can be looted from [[Ketheric Thorm]].
}}
}}
=== Notes ===
=== Notes ===
*This can only be looted from Ketheric's corpse if the player has disarmed him in their initial encounter and taken the weapon before he can pick it up, he will then have this weapon after defeating him in their second encounter.
*This can only be looted from Ketheric's corpse if the player has disarmed him in their initial encounter and taken the weapon before he can pick it up, he will then have this weapon after defeating him in their second encounter.

Revision as of 17:54, 29 September 2023

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Flail of Myrkul image

Flail of Myrkul is a common variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

A browning piece of brain sticks stubbornly to one of the spikes.

Properties

Damage
Details
Flails Flails
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 50gp gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Where to find

Notes

  • This can only be looted from Ketheric's corpse if the player has disarmed him in their initial encounter and taken the weapon before he can pick it up, he will then have this weapon after defeating him in their second encounter.