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Dip: Difference between revisions
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== Notes == | == Notes == | ||
Despite the tooltip description stating you can use the '''Dip''' ability to | Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented. | ||
The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | |||
Dipping can be considered a "free" coating, as it does not require a consumable. | |||
Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping. |
Revision as of 13:03, 29 September 2023
Dip is a Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.
Description
Dip a weapon into a surface to alter the surface or enhance the weapon.
If you are dual-wielding, you dip both weapons.
Properties
- Range: 3 m / 10 ft
- Equipped weapon(s) receive a bonus to damage according to the type of Surface
- Duration: 3 turns
Notes
Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
The effect of dipping is similar to Coatings and mutually exclusive with them.
Dipping can be considered a "free" coating, as it does not require a consumable.
Weapons can be dipped into any object with the "burning" condition, including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.