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Obscurity: Difference between revisions

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(Linked to items which interact with the obscure status effect.)
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A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area.
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area.
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state.
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state.
Items which grant special abilitys when the character is obscured:
* '''Weapons'''
** [[Knife of the Undermountain King]]
*** '''Shadow Blade:''' You have  [[Advantage]] on  [[Attack Roll|Attack Rolls]] against Lightly or Heavily Obscured targets when using this blade.
** [[Promise]]
*** '''Shadow Blade:''' You have  [[Advantage]] on  [[Attack Roll|Attack Rolls]] against Lightly or Heavily Obscured targets when using this blade.
** [[Shar's Spear of Evening]]
*** '''[[Shar's Blessing (Condition)|Sh]]'''[[Shar's Blessing (Condition)|ar's Blessing]]: You gain  [[Advantage]] on  [[Saving Throw|Saving Throws]] while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
** [[Least Expected]]
*** '''Darkveil Precision:''' While obscured in shadow, the wielder has an +1d4 bonus to their ranged weapon attacks.
* '''Cloths and Armour'''
** [[Viconia's Priestess Robe]]
*** '''Shar's Umbrae:''' While obscured, the wearer has [[Advantage]] on [[Stealth]] Checks.
** [[Penumbral Armour]]
*** '''Stealthier:''' While [[Obscured]], the wearer gains +3 bonus to [[Stealth]] Checks
** [[Shadeclinger Armour]]
*** '''Shadeclinger:''' While [[Obscured]], the wearer has  [[Advantage]] on  [[Saving Throw|Saving Throws]].
** [[Dark Justiciar Mail]]
*** '''Nightsinger's Reply:''' While [[Obscured]] by shadow, the wearer deals '''1d4 [[Damage Types|Necrotic]]''' damage to attackers that hit them with a melee attack.
** [[Dark Justiciar Half-Plate (Rare)]]
*** '''Shar's Umbrae:''' While [[Obscured]], the wearer has  [[Advantage]] on [[Stealth]] checks.
** [[Dark Justiciar Half-Plate (Very Rare)]]
*** '''Shar's Umbrae:''' While [[Obscured]], the wearer has  [[Advantage]] on [[Stealth]] checks.
* '''Headwear'''
** [[The Shadespell Circlet]]
*** '''Shadespell''': While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
** [[Covert Cowl]]
*** '''Covert Critical:''' While obscured, the number you need to roll a [[Critical Hit]] while attacking is reduced by 1. This effect can stack.
** [[Dark Justiciar Helm]]
*** '''Swathed in Shadow:''' While Obscured by shadow, the wearer gains +1 to [[Saving Throw|Saving Throws]] when attacked.
** [[Dark Justiciar Helmet]]
*** '''Covert Critical:''' While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Footwear'''
** [[Dark Justiciar Boots]]
*** [[Shadow Teleportation]]: Teleport to an unoccupied, obscured spot.
* Rings
** [[Shadow-Cloaked Ring]]
*** '''Shadowthief:''' The wearer's weapon and unarmed attacks deal an additional '''1d4''' damage against Lightly or Heavily [[Obscured]] creatures, and creatures made of shadow.
** [[Ring of Twilight]]
*** Treader by Twilight: You gain a +1 bonus to  [[Armour Class]] while obscured.
** [[Shadow Blade Ring]]
*** Can cast  [[Shadow Blade]] once per [[Short Rest]]. Which in turn makes Attack Roles with Advantage when used to attack a target that is in dim light or darkness.

Revision as of 22:21, 28 September 2023

Template:Up to date A creature is considered to be Obscured while located in a Lightly Obscured or Heavily Obscured area. A wide variety of Equipment can bestow specific benefits on the player when they are in an Obscured state.


Items which grant special abilitys when the character is obscured:

  • Headwear
    • The Shadespell Circlet
      • Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
    • Covert Cowl
      • Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
    • Dark Justiciar Helm
      • Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked.
    • Dark Justiciar Helmet
      • Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.