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Blooded Greataxe: Difference between revisions

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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Blooded Greataxe Icon.png
| image = Blooded Greataxe Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Rare|Blooded Greataxe}} is a rare [[Greataxes|Greataxe]] that deals additional {{DamageText||Slashing}} damage when the wielder has 50% [[Hit Points|Hit Points]] or less.
| quote = Stained brown and reeking of iron, this greataxe once belonged to a killer so deranged, his name was magically scrubbed from all histories.
| seo description = Blooded Greataxe is a rare Greataxe that deals additional Slashing damage when the wielder has 50% hit points or less.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Stained brown and reeking of iron, this greataxe once belonged to a killer so deranged, his name was magically scrubbed from all histories.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d12 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =
| reach =
| reach =
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 3.15 <!-- The weight in kg. -->
| weight lb = 6.3
| weight lb = 6.3 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Cleave, Lacerate, Prepare
| uid = MAG_LowHP_IncreaseDamage_Greataxe
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Relentless Revenge:''' When the wielder has 50% hit points or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
* '''Relentless Revenge:''' When the wielder has 50% [[Hit Points|Hit Points]] or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from the following traders:
*This weapon can be bought from the following traders:
* [[Grat the Trader]] in the [[Goblin Camp]].
** [[Grat the Trader]] in the [[Goblin Camp]]
* [[Roah Moonglow]] in the [[Shattered Sanctum]].
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes =
*UUID: e1e090ec-ab8c-4db4-a0c3-8b7ab24bb181
}}
}}
{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

Revision as of 20:39, 28 September 2023

Template:Up to date

Blooded Greataxe image

Blooded Greataxe is a rare Greataxe that deals additional Damage TypesSlashing damage when the wielder has 50% Hit Points or less.

Description Icon.png

Stained brown and reeking of iron, this greataxe once belonged to a killer so deranged, his name was magically scrubbed from all histories.

Properties

Damage
D12 Physical.png 1d12 + 1 (2~13) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 380 gp
UID MAG_LowHP_IncreaseDamage_Greataxe

Special

The holder of this item gains:

  • Relentless Revenge: When the wielder has 50% Hit Points or less, they deal an additional 1d4Damage TypesSlashing damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

Notes

  • UUID: e1e090ec-ab8c-4db4-a0c3-8b7ab24bb181