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Maul: Difference between revisions
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
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| weight lb = 9.0 <!-- The weight in in lb. --> | | weight lb = 9.0 <!-- The weight in in lb. --> | ||
| price = 40 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | | price = 40 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| uid = WPN_Maul | |||
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
| notes = | | notes = | ||
*UUID: 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | *UUID: 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | ||
}} | }} |
Revision as of 11:20, 28 September 2023
Maul is a common variant of the Mauls family of weapons.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 40 gp
UID
WPN_Maul
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Notes
- UUID: 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d