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Mage Hand Legerdemain: Difference between revisions
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|condition duration= | |condition duration= | ||
|class learns at level 3 = Arcane Trickster | |class learns at level 3 = Arcane Trickster | ||
|notes=* This is probably the best tool to scout safely, as long are there are no creature with {{SAI|See Invisibility (Condition)|See Invisibility}}, which is fairly rare. One can scout an entire area thanks to the Mage Hand's | |notes=* This is probably the best tool to scout safely, as long are there are no creature with {{SAI|See Invisibility (Condition)|See Invisibility}}, which is fairly rare. One can scout an entire area thanks to the Mage Hand's {{SAI|Fly (Class Action)|Fly}} which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place. | ||
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{{RogueNavbox}} | {{RogueNavbox}} |
Revision as of 07:54, 25 September 2023
Template:Up to date
Mage Hand Ledgerdemain is a Passive Feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks.
Description
Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range.
- There is no longer and time limit, and the Mage Hand lasts forever until destroyed or dismissed.
- The Mage Hand is now permanently Invisible.
Condition: Invisible
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Classes:
- Class level 3: Arcane Trickster
Notes
- This is probably the best tool to scout safely, as long are there are no creature with , which is fairly rare. One can scout an entire area thanks to the Mage Hand's which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.