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Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | ||
Ability Checks can be based purely on an [[Ability Score]], in which case they can only benefit from the Ability Score Modifier, but not any Proficiency Bonus | Ability Checks can be based purely on an [[Ability Score]], in which case they can only benefit from the Ability Score Modifier, but not any Proficiency Bonus. | ||
==== Skill Check ==== | |||
Once | More commonly, the check will be related to a specific [[Skill]], which not only determines the Ability Score used for the Modifier, but also lets the creature use its Proficiency Bonus if it happens to be Proficient in that particular Skill. In this case, the check may be called a '''Skill Check''' rather than an Ability Check. | ||
For example, when a trap is near a creature, and it's not yet activated, the game rolls a Perception Skill Check (or in short, "rolls Perception") to determine whether the creature notices the trap. Perception is related to Wisdom, so a creature with Wisdom will gain a bonus. If the creature doesn't gain any bonus from Wisdom, it could still gain a bonus from being Proficient in the Perception Skill. If the creature both has high Wisdom and is proficient in Perception, it gains both bonuses. | |||
Once the trap is seen, the creature may want to disarm it. This will require a Sleight of Hand Check, which is related to Dexterity. So, a creature that both has high Dexterity, and Proficiency in Sleight of Hand, can benefit from both types of bonuses when attempting to disarm the trap. | |||
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