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Revision as of 13:11, 22 January 2023
Saving Throws happen when your characters are trying to resist a negative Condition or effect (Caused by Spells / Class Feature's abilities). Your rolls must match or exceed the Conditions or Effects Difficulty Class to successfullt resist them.
Every Playable Class offers 2 Saving Throws Proficiency.
- When rolling Saving Throws, you roll:
d20 + Saving Throw Proficiency Bonus (if available) + Ability Score Modifiers
- Your characters' ability/spell DC are:
8 + Proficiency Bonus + Ability Score Modifiers
There are 6 types of Saving Throws:
- Strength Saving Throws
- Dexterity Saving Throws
- Constitution Saving Throws
- Intelligence Saving Throws
- Wisdom Saving Throws
- Charisma Saving Throws