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Auntie Ethel's Hair: Difference between revisions

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(Added Patch 3 changes)
(Trimming down the notes and simplifying the instructions)
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| notes = It is possible to obtain [[Auntie Ethel's Hair]], free [[Mayrina]], and also kill [[Auntie Ethel]]:
| notes = It is possible to obtain [[Auntie Ethel's Hair]], free [[Mayrina]], and also kill [[Auntie Ethel]]:


* Leave one party member hidden and out of combat, while the rest of the party whittle [[Auntie Ethel]] down to below 20% [[Hit Points]] (Check Sidenotes below).
* Leave one party member hidden and out of combat, while the rest of the party whittle [[Auntie Ethel]]'s [[Hit Points]] down to a range where the next hit will guarantee a kill. (Check Sidenotes below).
* When the dialogue is triggered, successfully [[Intimidation|intimidate]] or [[Deception|deceive]] her to both give you the hair and free Mayrina, but do not end the dialogue.
* When the dialogue is triggered, successfully [[Intimidation|intimidate]] or [[Deception|deceive]] her to both give you the hair and free [[Mayrina]], but do not end the dialogue.
* Switch to the out of combat party member.  You will be shown the quest reward window that lets you choose which version (ability score) of the hair you want.
* Switch to the out of combat party member.  You will be shown the quest reward window that lets you choose which version (ability score) of the hair you want.
* Confirm the quest reward window, then finish off [[Auntie Ethel]] while she's still in dialogue with the other party members.
* Confirm the quest reward window, then finish off [[Auntie Ethel]] while she's still in dialogue with the other party members.
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Sidenotes:  
Sidenotes:  
* This method does not work in a multiplayer game.
* This method does not work in a multiplayer game.
* As of Patch 3 she will no longer stay in dialogue while getting hit. It is advisable to lower her [[Hit Points]] down to one hit range because you only get 1 chance to damage her otherwise she will drag the out of combat character into the dialogue and escape.
* It is recommended to get her [[Hit Points]] down as low as possible because you will only get one chance to attack her, otherwise the out of combat character will be dragged into the dialogue and she will escape.
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Revision as of 10:21, 24 September 2023

Template:Up to date

Auntie Ethel's Hair image
Auntie Ethel's Hair is a common item that can be used to permanently increase a character's Ability Score of your choice by 1.
Description Icon.png

Two lice still scurry around on the little flap of skin attached to this clump of matted, crusty hair.

Properties

  • Consumables
  • Single Use
  • Rarity: Common
  •  Weight: 0.2 kg / 0.4 lb
  • Price: 280 gp

Effect

Consuming this piece of fey flesh grants a permanent +1 bonus to an Ability Score of your choice.

Where to find

After Auntie Ethel is weakened (below 20% Hit Points) and has a turn to act, she begs for her life and implores you to let her keep Mayrina and her baby, offering you power in return. The player has the possibility to intimidate or deceive Auntie Ethel to free Mayrina and get this power both, at the cost of letting Auntie Ethel go.

Notes

It is possible to obtain Auntie Ethel's Hair, free Mayrina, and also kill Auntie Ethel:

  • Leave one party member hidden and out of combat, while the rest of the party whittle Auntie Ethel's Hit Points down to a range where the next hit will guarantee a kill. (Check Sidenotes below).
  • When the dialogue is triggered, successfully intimidate or deceive her to both give you the hair and free Mayrina, but do not end the dialogue.
  • Switch to the out of combat party member. You will be shown the quest reward window that lets you choose which version (ability score) of the hair you want.
  • Confirm the quest reward window, then finish off Auntie Ethel while she's still in dialogue with the other party members.

Sidenotes:

  • This method does not work in a multiplayer game.
  • It is recommended to get her Hit Points down as low as possible because you will only get one chance to attack her, otherwise the out of combat character will be dragged into the dialogue and she will escape.