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Goblin Sharp-Eye: Difference between revisions
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Attack roll: +4
1d6 (1~6) + 2 modifier
Piercing
Range: 18 m / 60 ft
Attack roll: +4
1d6 + 2 (3~8)
Piercing DC 9
Strength saving throw to resist becoming
Ensnared and take
1d6 (1~6)
Piercing at the start of each turn.
Duration: 10 turns.
(worg companion) |
(formating and name of the character box, model) |
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{{CharacterInfo|name=Goblin | {{CharacterInfo | ||
|name=Goblin Sharp-Eye | |||
|image=[[File:Goblin_Sharp-Eye_Model.png|350px]] | |||
|STR=8 | |||
|level=2 | |||
|race=Goblin | |||
|type=Humanoid | |||
|HP=12 | |||
|AC=13 | |||
|size=Small | |||
|weight=35kg | |||
|proficiency=2 | |||
|initiative=+2 | |||
|DEX=14 | |||
|CON=10 | |||
|INT=10 | |||
|WIS=8 | |||
|CHA=8 | |||
|faction=[[Cult of the Absolute]] | |||
|location=[[Blighted Village]], [[Goblin Camp]] | |||
|exp=20 | |||
|speed=9m / 30ft | |||
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]] | |||
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]] | |||
}} | |||
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range. | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
Revision as of 22:42, 18 September 2023
Goblin Sharp-Eye | |||||||
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Stats | |||||||
Level 2 | |||||||
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Goblin | ||||||
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Humanoid | ||||||
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12 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Small | ||||||
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35kg | ||||||
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+2 | ||||||
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+2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The more elite archers of goblin-kind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
Attacks and Abilities
Ranged Attack - Goblin Bow
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- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
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Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg