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Necromancy School: Difference between revisions
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{{SubclassQuote|quote=You walk through the valley of the shadow of death, and make lots of friends there.|image=Class Wizard Necromancy Badge Icon.png}} | {{SubclassQuote|quote=You walk through the valley of the shadow of death, and make lots of friends there.|image=Class Wizard Necromancy Badge Icon.png}} | ||
'''Necromancy School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. | '''Necromancy School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them. | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
== Subclass Features == | == Subclass Features == |
Revision as of 19:03, 18 September 2023
Necromancy School is one of the Subclasses of Wizard. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Necromancy Savant: Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Grim Harvest: Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
Level 6
- Undead Thralls: Animate Dead: You gain the Animate Dead spell, if you didn't have it already.
- Undead Thralls: Additional Undead: When you use Animate Dead, you can raise an additional corpse.
- Undead Thralls: Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.
Level 10
- Inured to Undeath: You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.