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Consumables: Difference between revisions

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'''Camp Supplies''' are '''Consumables''' such as Food and Drinks that allow characters to perform a [[Long Rest]] and restore all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
'''Camp Supplies''' are '''Consumables''' such as Food and Drinks that allow characters to perform a [[Long Rest]] and restore all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
== Grenades ==
''Main article: [[Grenades]]''
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s or inflict [[Conditions]].


== Coatings ==
== Coatings ==
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== Dyes ==
== Dyes ==
''Main article: [[Dye]]''
''Main article: [[Dyes]]''


'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal.
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal.
==Elixirs==
''Main article: [[Elixirs]]''
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.
== Grenades ==
''Main article: [[Grenades]]''
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s or inflict [[Conditions]].


== Potions ==
== Potions ==
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'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.
'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.
==Elixirs==
''Main article: [[Elixirs]]''
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.


== Scrolls ==
== Scrolls ==

Revision as of 01:45, 18 September 2023

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Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it.

Arrows

Main article: Arrows

Arrows are Consumables that use Ranged Weapons to deal damage and apply additional effects, such as creating Surfaces or inflicting Conditions.

Camp Supplies

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks that allow characters to perform a Long Rest and restore all Hit Points and expended Spell Slots.

Coatings

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, weapons can be dipped into them as a Bonus Action, to apply their effects.

When Thrown, they act as Grenades that create Surfaces. When a weapon is dipped in a Coating the effects last for 3 rounds, applying the Coatings's effect on each hit.

In some cases, weapons can be dipped in a Surface created by a thrown Coating.

Dyes

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces or inflict Conditions.

Potions

Main article: Potions

Potions are Consumables that restore Hit Points or grant other Effects when consumed.

Scrolls

Main article: Scrolls

Scrolls are magical Consumables that allow characters to cast Spells without expending Spell Slots. Scrolls can be very useful in situations when you do not have any spell slots left to cast spells.

You can cast any spells with the appropriate Scroll, even if the spell's level is higher than your highest-level spell slots.

Miscellaneous

Environmental

These items are (usually) found in the environment, rather than as loot. And can't be consumed, but must be damaged to activate any effects.

Throwables

These items are very similar to Grenades but must be damaged to activate any effects.

Tools

Other

For consumables that have no obvious beneficial use, see: