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Consumables: Difference between revisions
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'''Camp Supplies''' are '''Consumables''' such as Food and Drinks that allow characters to perform a [[Long Rest]] and restore all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]]. | '''Camp Supplies''' are '''Consumables''' such as Food and Drinks that allow characters to perform a [[Long Rest]] and restore all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]]. | ||
== Coatings == | == Coatings == | ||
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== Dyes == | == Dyes == | ||
''Main article: [[ | ''Main article: [[Dyes]]'' | ||
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal. | '''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal. | ||
==Elixirs== | |||
''Main article: [[Elixirs]]'' | |||
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest. | |||
== Grenades == | |||
''Main article: [[Grenades]]'' | |||
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s or inflict [[Conditions]]. | |||
== Potions == | == Potions == | ||
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'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. | '''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. | ||
== Scrolls == | == Scrolls == |
Revision as of 01:45, 18 September 2023
Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it.
Arrows
Main article: Arrows
Arrows are Consumables that use Ranged Weapons to deal damage and apply additional effects, such as creating Surfaces or inflicting Conditions.
Camp Supplies
Main article: Camp Supplies
Camp Supplies are Consumables such as Food and Drinks that allow characters to perform a Long Rest and restore all Hit Points and expended Spell Slots.
Coatings
Main article: Coatings
Coatings are Consumables that can be thrown, or alternatively, weapons can be dipped into them as a Bonus Action, to apply their effects.
When Thrown, they act as Grenades that create Surfaces. When a weapon is dipped in a Coating the effects last for 3 rounds, applying the Coatings's effect on each hit.
In some cases, weapons can be dipped in a Surface created by a thrown Coating.
Dyes
Main article: Dyes
Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.
Elixirs
Main article: Elixirs
Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.
Grenades
Main article: Grenades
Grenades are Consumables that can be used with the Throw action to create Surfaces or inflict Conditions.
Potions
Main article: Potions
Potions are Consumables that restore Hit Points or grant other Effects when consumed.
Scrolls
Main article: Scrolls
Scrolls are magical Consumables that allow characters to cast Spells without expending Spell Slots. Scrolls can be very useful in situations when you do not have any spell slots left to cast spells.
You can cast any spells with the appropriate Scroll, even if the spell's level is higher than your highest-level spell slots.
Miscellaneous
Environmental
These items are (usually) found in the environment, rather than as loot. And can't be consumed, but must be damaged to activate any effects.
- Nautiloid Tank
- Large Nautiloid Tank
- Firewine Barrel
- Acid Barrel
- Explosive Barrel
- Oil Barrel
- Smokepowder Barrel
- Water Barrel
- Runepowder Barrel
Throwables
These items are very similar to Grenades but must be damaged to activate any effects.
Tools
Other
For consumables that have no obvious beneficial use, see: