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→Second Level Spells
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|[[Flaming Sphere]]||-||At the end of combat the chained party members of your group will all group back together. That includes this flaming sphere returning to its caster, where it may damage them and others for the remaining duration of the spell. If you have this spell active at the end of combat, prepare to pause and drop concentration or give orders for the sphere to stay away. | |[[Flaming Sphere]]||-||At the end of combat the chained party members of your group will all group back together. That includes this flaming sphere returning to its caster, where it may damage them and others for the remaining duration of the spell. If you have this spell active at the end of combat, prepare to pause and drop concentration or give orders for the sphere to stay away. | ||
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|[[Gust of Wind]]||AoE is 40 ft instead of 60. Spell is immediate rather than lasting 10 turns and requiring concentration.||Since the spell is immediate the direction cannot be changed after the fact. Off Balance does not half the movement speed of the victims if they try to move towards the caster. | |||
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|[[Heat Metal]]||-||If a target has a metal weapon and metal armor then this spell will prioritize the weapon. If a weapon is the spell's target then they must pass a Constitution save or else drop the weapon. | |[[Heat Metal]]||-||If a target has a metal weapon and metal armor then this spell will prioritize the weapon. If a weapon is the spell's target then they must pass a Constitution save or else drop the weapon. | ||
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|[[Invisibility]]||Duration reduced to 1 minute instead of 1 hr.||- | |[[Invisibility]]||Duration reduced to 1 minute instead of 1 hr.||- | ||
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|[[Knock]]||-||- | |||
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|[[Lesser Restoration]]||-||The tooltip just says it removes a disease or "condition" afflicting the target.Verification required on what "conditions" this encapsulates. | |[[Lesser Restoration]]||-||The tooltip just says it removes a disease or "condition" afflicting the target.Verification required on what "conditions" this encapsulates. | ||
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|[[Scorching Ray]]||Range reduced from 120 ft to 60 ft||- | |[[Scorching Ray]]||Range reduced from 120 ft to 60 ft||- | ||
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|[[See Invisibility]]||Lasts until Long Rest instead of 600 turns.||- | |||
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|[[Shatter]]||-||- | |[[Shatter]]||-||- | ||
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|[[Silence]]||Range reduced from 120 ft to 60 ft||Casting all spells is impossible while in the area of effect | |[[Silence]]||Range reduced from 120 ft to 60 ft||Casting all spells is impossible while in the area of effect | ||
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|[[Spiritual Weapon]]||-||- | |||
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|[[Spike Growth]]||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||- | |[[Spike Growth]]||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||- | ||
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|[[Warding Bond]]||-||There is no stipulation that the spell ends if the caster and the target move more than 60 ft from one another. | |||
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|[[Web]]||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||If a creature jumps onto web, then it will prevent all falling damage. Web can be lit on fire and does fire damage (formula for fire damage needs verification) which also burns away the web. | |[[Web]]||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||If a creature jumps onto web, then it will prevent all falling damage. Web can be lit on fire and does fire damage (formula for fire damage needs verification) which also burns away the web. |