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{{SubclassQuote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}} | {{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}} | ||
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | '''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 07:34, 16 September 2023
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Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration School is one of the Subclasses of Wizard. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional Hit Points whenever they cast an Abjuration spell.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Abjuration Savant: Halves the cost to learn Abjuration spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Arcane Ward: The residual magic of your spells forms a ward around you that protects you from harm. Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.
Level 6
- Projected Ward: As a reaction, when a nearby ally takes damage you can sacrifice your Arcane Ward to reduce the damage they take, and its intensity reduces by 1.
Level 10
- Improved Abjuration: Each time you take a Short Rest the intensity of your Arcane Ward increases by an amount equal to your Wizard level.
Notes
- Arcane Ward gains charges from any Abjuration spell
- Cleric Level 1 Spells give access to both Shield of Faith and Sanctuary, neither of which require Attack Rolls or allow Saving throws, meaning that you can dump stat Wisdom and still get the full benefit.
- Spells cast from Scrolls also add to the intensity of the ward.
- Armor of Agathys is an upcastable Abjuration spell and synergizes a lot with Arcane Ward.
- Warding Bond grants, as a Level 2 Abjuration spell, 2 charges of Arcane Ward. You can use True Love's Embrace and the matching ring True Love's Caress, too. Damage transferred from Warding Bond is reduced by Arcane Ward charges. This transferred damage does not trigger Armor of Agathys.