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Nature's Ward: Difference between revisions
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'''Nature's Ward''' is a [[Circle of the Land]] [[Druid]] passive feature that grants immunity to [[Charmed (Condition)|Charm]] and [[Frightened (Condition)|Frighten]] effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison. | |image=Nature's Ward Icon.png | ||
|summary='''Nature's Ward''' is a [[Circle of the Land]] [[Druid]] passive feature that grants immunity to [[Charmed (Condition)|Charm]] and [[Frightened (Condition)|Frighten]] effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison. | |||
= | |description = You can't be [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] by elementals and fey. Disease and poison also no longer affect you. | ||
You can't be [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] by elementals and fey. Disease and poison also no longer affect you. | |class learns at level 10 = Circle of the Land | ||
}} | |||
Revision as of 22:30, 13 September 2023
Nature's Ward is a Circle of the Land Druid passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
Description
You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you.
How to learn
Classes:
- Class level 10: Circle of the Land