Ad placeholder

Boots of Stormy Clamour: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Conditions: - noting bugs.)
(Revised boots notes)
Line 20: Line 20:
}}
}}
== Notes==
== Notes==
As of Patch #2, Arcane Echomalefaction does not appear to be triggered by most conditions will not consistently apply any reverberation. The current criteria for which conditions apply is unknown, and it is also currently unknown whether the limited list of conditions is intentional or a bug.
As of Patch #2, Arcane Echomalefaction is only triggered by conditions inflicted by non-cantrip spells.


Reverberation is also confirmed to be bugged itself, and will not cause additional thunder damage or prone.
Reverberation is also confirmed to be bugged itself. The check at 4 or more turns does not occur, so it will not cause damage, inflict prone, or remove reverberation.
== Conditions ==
== Conditions ==
{{Condition|Reverberation|duration=2}}
{{Condition|Reverberation|duration=2}}

Revision as of 16:26, 13 September 2023

Boots of Stormy Clamour image

The Boots of Stormy Clamour are an uncommon pair of Boots that inflicts the Reverberation condition on a creature when afflicting it with another condition.

Description Icon.png

Pearls of thunder rumble at the back of your skull with every step taken in these boots.

Properties

  • Boots Boots
  • Rarity: Uncommon
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 70 gp

Special

The wearer of this item gains:

  • Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Where to find

Notes

As of Patch #2, Arcane Echomalefaction is only triggered by conditions inflicted by non-cantrip spells.

Reverberation is also confirmed to be bugged itself. The check at 4 or more turns does not occur, so it will not cause damage, inflict prone, or remove reverberation.

Conditions

Reverberation Reverberation

Duration: 2 turns

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.