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Find Zevlor: Difference between revisions
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==Notes and Trivia== | ==Notes and Trivia== | ||
* Unlike many quests in the [[Shadow-Cursed Lands]], Zevlor cannot be found until after [[Find the Nightsong]] is resolved and the party has left [[Shadowfell]]. | * Unlike many quests in the [[Shadow-Cursed Lands]], Zevlor cannot be found until after [[Find the Nightsong]] is resolved and the party has left [[Shadowfell]]. | ||
* It is possible for Zevlor and the other survivors to turn hostile against the player if they are damaged by the player. This includes traps or environmental effects, such as [[Cloud of Daggers]]. It is recommended to not cast any spells an NPC might accidentally walk into. | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 15:43, 13 September 2023
Find Zevlor is a quest in Chapter Two of Baldur's Gate 3. It can be started by speaking with the tieflings at the Last Light Inn.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Find Zevlor.
- Zevlor was captured by the cult of the Absolute. His fellow tieflings claim he froze and tried to surrender. We should look for him.
- The tieflings were captured and brought to Moonrise Towers, but Zevlor isn't with them. His fellow tieflings are angry with him - claiming he wanted to surrender. Some even think he was secretly a cultist.
- Something happened with Zevlor and the tieflings out in the darkness - something bad. And it sounds like the tieflings blame him for it. We should find out more.
- We found the tieflings, but Zevlor isn't with them. They claim he wanted to surrender to the cult. Some even think he was secretly a cultist. We should look for him.
- Arabella's father claims that Zevlor betrayed the tieflings, and tried to run.
- The tieflings were ambushed by the cultists out in the darkness. Zevlor urged them to surrender, and in the confusion the cultists attacked - kidnapping several of the tieflings.
- Free Zevlor.
- We found Zevlor trapped in a pod - the same type we awoke in on the nautiloid. He will likely die without our help.
- Help Zevlor.
- We opened the pods - releasing a host of mind flayers. We're in for a fight.
- We purged the mind flayer pods in the colony. Zevlor was in one of them - he must have perished.
- We never found Zevlor.
- We couldn't save Zevlor from his fate.
- We saved Zevlor, who explained that he let the Absolute infiltrate his mind. It's unlikely the tieflings will welcome him back - he'll have to forge his own path now.
Notes and Trivia
- Unlike many quests in the Shadow-Cursed Lands, Zevlor cannot be found until after Find the Nightsong is resolved and the party has left Shadowfell.
- It is possible for Zevlor and the other survivors to turn hostile against the player if they are damaged by the player. This includes traps or environmental effects, such as Cloud of Daggers. It is recommended to not cast any spells an NPC might accidentally walk into.