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Create Water: Difference between revisions
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| Concentration = None | | Concentration = None | ||
| Condition = [[Condition#Wet|Wet]] | | Condition = [[Condition#Wet|Wet]] | ||
| Duration = 3 turns | |||
| Class = [[Cleric]], [[Druid]] | | Class = [[Cleric]], [[Druid]] | ||
}}]] | }}]] |
Revision as of 17:13, 24 July 2022
Spell > List Of Spells > 1st Level Spells > Create or Destroy Water > Create Water
Create Water is a variant of Create or Destroy Water. This spell allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area will become soaked and vulnerable to certain types of damage.
![](/w/images/thumb/1/1f/Create_Water_Icon.png/240px-Create_Water_Icon.png)
"Call forth rain. It extinguishes exposed flames and forms a water surface."
File:Actions Icon.png Action File:Spell Icon.png Level 1 Spell Slot
Range | 9m / 30ft |
---|---|
School | Transmutation |
Concentration | None |
Condition | Wet |
Duration | 3 turns |
Class | Cleric, Druid |
Description
Call forth rain. It extinguishes exposed flames and forms a water surface.
Properties
File:Actions Icon.png Action + File:Spell Icon.png Level 1 Spell Slot
Available to level 1 Cleric, and Druid.
File:Wet Condition Icon 3.png Wet |
|
At Higher Levels
When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft
for each spell slots level above 1st.