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Cure Wounds: Difference between revisions
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== At Higher Levels == | == At Higher Levels == | ||
When the spell is | When the spell is cast at 2nd Level or higher, heal a target an extra <code><span style="color:#33cccc">1d8 hit points</span></code> for each spell slots level above 1st. |
Revision as of 14:04, 17 July 2022
Spell > List Of Spells > 1st Level Spells > Cure Wounds
Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.
File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."
File:Actions Icons.png Action File:Spell Slots Icon.png Level 1 Spell Slot
Heal | 1d8 + Spellcasting Modifier |
---|---|
Range | 2m / 5ft |
School | Evocation |
Concentration | None |
Class | Bard, Cleric, Druid, Paladin, Ranger |
Description
A creature you touch regains 1d8 + Spellcasting Modifier hit points
.
This spell has no effect on undead or constructs.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.
- Heal:
1d8 + Spellcasting Modifier
Hit Points
- Range:
2m / 5ft
At Higher Levels
When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 hit points
for each spell slots level above 1st.