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Sword of Justice: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-09-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Sword of Justice Icon.png | | image = Sword of Justice Icon.png <!-- A high-res image of the item. --> | ||
| description = | | description = {{Uncommon|Sword of Justice}} is an uncommon [[Greatswords|Greatsword]] that grants its wielder the [[Shield of Faith]] spell as a weapon action. | ||
| quote = The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind. | | seo description = Sword of Justice is an uncommon Greatsword that grants its wielder the Shield of Faith spell as a weapon action. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Greatswords <!-- One of [[Category:Weapon Types]]. --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 2d6 + 1 <!-- Must follow | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 2d6 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = 5.4 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = 130 | | price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Pommel Strike, Lacerate, Cleave | | weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped. | * '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped. | ||
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{{Condition|Shield of Faith|duration=Until Long Rest}} | {{Condition|Shield of Faith|duration=Until Long Rest}} | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Looted from [[Anders]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] {{Coords|110|560}} or given as a reward for killing [[Karlach]] in [[Hunt the Devil]]. | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery heights="300px" mode="packed"> | <gallery heights="300px" mode="packed"> | ||
File:Sword of Justice ingame.png|Appearance in game | File:Sword of Justice ingame.png|Appearance in game | ||
</gallery> | </gallery> |
Revision as of 21:09, 8 September 2023
Sword of Justice is an uncommon Greatsword that grants its wielder the Shield of Faith spell as a weapon action.
The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind.
Properties
- Damage
- 2d6 + 1 (3~13) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
Special
The holder of this item gains:
- Tyr's Protection: Surround a creature with a shimmering field of magic that increases its Armour Class by 2. Spell ends when the Sword of Justice is unequipped.
Duration: Until Long rest
Receives +2 bonus to Armour Class.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Looted from Anders in the Risen Road Toll House X: 110 Y: 560 or given as a reward for killing Karlach in Hunt the Devil.