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Sword of Justice: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Sword of Justice Icon.png
| image = Sword of Justice Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Uncommon|Sword of Justice}} is an uncommon [[Greatswords|Greatsword]] that grants its wielder the [[Shield of Faith]] spell as a weapon action.
| quote = The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind.
| seo description = Sword of Justice is an uncommon Greatsword that grants its wielder the Shield of Faith spell as a weapon action.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Greatswords <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 2d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =
| reach =
| reach =
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Pommel Strike, Lacerate, Cleave
| weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped.
* '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped.
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{{Condition|Shield of Faith|duration=Until Long Rest}}
{{Condition|Shield of Faith|duration=Until Long Rest}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Dropped by [[Anders]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] {{Coords|110|560}} or given as a reward for killing [[Karlach]] in [[Hunt the Devil]].
Looted from [[Anders]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] {{Coords|110|560}} or given as a reward for killing [[Karlach]] in [[Hunt the Devil]].
}}
}}
==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Sword of Justice ingame.png|Appearance in game
File:Sword of Justice ingame.png|Appearance in game
</gallery>
</gallery>

Revision as of 21:09, 8 September 2023

Template:Up to date

Sword of Justice image

Sword of Justice is an uncommon Greatsword that grants its wielder the Shield of Faith spell as a weapon action.

Description Icon.png

The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind.

Properties

Damage
D6 Slashing.png 2d6 + 1 (3~13) + Strength modifier Damage TypesSlashing
Details
Greatswords Greatswords
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp

Special

The holder of this item gains:

  • Tyr's Protection: Surround a creature with a shimmering field of magic that increases its Armour Class by 2. Spell ends when the Sword of Justice is unequipped.
    • Applies Shield of Faith Shield of Faith to a creature within range.
    •  Range: 18 m / 60 ft
    • Concentration: Concentration Icons.png Required
Shield of Faith Shield of Faith

Duration: Until Long rest

Receives +2 bonus to Armour Class Armour Class.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Gallery