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Spirit Guardians (Necrotic): Difference between revisions
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| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
On a successful [[Saving Throw|Save]], targets still take half damage. | On a successful [[Saving Throw|Save]], targets still take half damage. |
Revision as of 17:05, 7 September 2023
Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Necrotic damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Properties
- Damage
- 3d8 (3~24) Necrotic (Wisdom save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Necrotic damage for each spell slot level above 3rd.How to learn
Classes:
- Class Level 5: Cleric, and War Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)