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Trip Attack (Ranged): Difference between revisions

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| type = classaction
| type = classaction
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| description = | description = A powerful shot that possibly knocks the target [[Prone]].


Prerequisite: The target must be Large or smaller.
'''On Miss: Does not spend Superiority Dice.
 
{{Icon|Prerequisite Icon.png|25}} '''The target can't be Huge in size.'''
| image = Trip Attack Ranged Icon.png
| image = Trip Attack Ranged Icon.png
| cost = supdie:1, action
| cost = supdie:1, action
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| save =
| save =
| additional =  
| additional =  
| variants = Trip Attack (Melee), Trip Attack (Ranged)
| condition = prone
| condition = prone
| condition duration = 1
| condition duration = 1

Revision as of 06:03, 7 September 2023

Template:Up to date
Trip Attack Ranged Icon.png

Trip Attack (Ranged) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone.

On Miss: Does not spend Superiority Dice.

Prerequisite Icon.png The target can't be Huge in size.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical
Details:
Attack roll
 Range: Normal weapon range

Variants

Condition: prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept