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Trip Attack (Ranged): Difference between revisions
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| damage = amounttext:Weapon, type:Physical | | damage = amounttext:Weapon, type:Physical | ||
| damage2 = amount:1d8, type:Physical | | damage2 = amount:1d8, type:Physical | ||
| attack roll = yes | |||
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Revision as of 19:14, 6 September 2023
Template:Up to date
Trip Attack (Ranged) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
- Cost:
-
Superiority Die +
Action
- Damage:
- Weapon
Physical
- +
1d8 (1~8)
Physical
- Details:
-
Attack roll
-
Range: Normal weapon range
Condition: prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only