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Trip Attack (Ranged): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | |||
| type = classaction | |||
'''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | | summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]]. | |||
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]]. | |||
Prerequisite: The target must be Large or smaller. | Prerequisite: The target must be Large or smaller. | ||
| image = Trip Attack Ranged Icon.png | |||
== | | cost = supdie:1, action | ||
| concentration = | |||
| damage = amounttext:Weapon, type:Physical | |||
| damage2 = amount:1d8, type:Physical | |||
| recharge = | |||
| duration = | |||
| range = ranged | |||
| aoe = | |||
| aoe m = | |||
| | | aoe ft = | ||
| save = | |||
| additional = | |||
| condition = prone | |||
| condition duration = 1 | |||
| condition save = STR | |||
| | | higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}} | ||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| notes = | |||
}} |
Revision as of 05:18, 6 September 2023
Template:Up to date
Trip Attack (Ranged) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
- Cost:
-
Superiority Die +
Action
- Damage:
- Weapon
Physical
- +
1d8 (1~8)
Physical
- Details:
-
Range: 18 m / 60 ft
Condition: prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only