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Kressa Bonedaughter: Difference between revisions
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When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well. | When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well. | ||
{{SpoilerBox|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found | {{SpoilerBox|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened him up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony displayed, but will inevitably attack the party once dialogue is concluded. | ||
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above. | A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above. | ||
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== Related Quests == | == Related Quests == | ||
* [[Open your Scars]] | * [[Open your Scars]] | ||
{{SpoilerBox| | |||
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}} | {{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}} | ||
}} |
Revision as of 09:28, 3 September 2023
Mistress of Souls | |||||||
Kressa Bonedaughter | |||||||
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Stats | |||||||
Level 8 | |||||||
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Race | [[Human|Human]] | ||||||
Type | Humanoid | ||||||
HP | 84 (Tactician) | ||||||
AC | 15 | ||||||
Size | Medium | ||||||
Weight | 150lbs / 75kg | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Mind Flayer Colony | ||||||
Faction | Cult of the Absolute | ||||||
Kressa Bonedaughter is a member of the Cult of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called Myrkul's Gift.
Chapter Two
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.Spells and Abilities
Conditions
Loot
Related Items
Related Quests
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
“ | Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate. |
„ |
— Quest journal entry after speaking with Kressa |