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Flesh to Stone: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Flesh to Stone | | name = Flesh to Stone | ||
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| classes = Wizard | | classes = Wizard | ||
| races = | | races = | ||
| class learns at level 11 = Wizard, Warlock | |||
| summary = Atrophy a foe, Restraining them until they temporarily turn to stone. | | summary = Atrophy a foe, Restraining them until they temporarily turn to stone. | ||
| description = The target will [[Petrified (Condition)|Petrify]] if it does not succeed its [[Saving Throw]] within 3 turns. | | description = Atrophy a foe, [[Restrained (Condition)|Restraining]] them until they temporarily turn to stone. The target will [[Petrified (Condition)|Petrify]] if it does not succeed its [[Saving Throw]] within 3 turns. | ||
| action type = action | | action type = action | ||
| concentration = Yes | | concentration = Yes | ||
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| condition duration = Permanent | | condition duration = Permanent | ||
| condition save = Constitution | | condition save = Constitution | ||
| notes = * The target must fail ''four'' {{SavingThrow}}s in total in order to turn to stone. | | notes = | ||
* The target must fail ''four'' {{SavingThrow}}s in total in order to turn to stone. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Stone''' debuff, all of which are identical in effect to [[Restrained (Condition)|Restrained]]: | |||
** '''Flesh to Stone: Restrained Stage 1:''' Affected entity cannot move as its body begins to petrify over the course of 3 turns. | |||
** '''Flesh to Stone: Restrained Stage 2:''' Affected entity cannot move as its body progresses toward petrification. | |||
** '''Flesh to Stone: Restrained Stage 3:''' Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. | |||
** On the fourth turn, the target becomes [[Petrified (Condition)|Petrified]]. | |||
* This spell can be cast on a creature without provoking hostilities during the four petrification saving throws. Once the creature has turned to stone or succeeded a saving throw, however, its nearby allies will turn hostile and/or a guard response will be provoked. | |||
* Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by {{SmIconLink|Basilisk Oil Icon.png|Basilisk Oil}} or a spell such as {{SmIconLink|Greater Restoration Icon.png|Greater Restoration}}. | |||
}} | }} |
Revision as of 02:02, 3 September 2023
Flesh to Stone is a level 6 transmutation spell. Atrophy a foe, Restraining them until they temporarily turn to stone.
Description
Atrophy a foe, Restraining them until they temporarily turn to stone. The target will Petrify if it does not succeed its Saving Throw within 3 turns.
Properties
- Details
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Petrified
Duration: Permanent
- Turned to stone. Can't move or take
Actions,
Bonus actions, or
Reactions.
How to learn
Notes
- The target must fail four
Saving throws in total in order to turn to stone. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Stone debuff, all of which are identical in effect to Restrained:
- Flesh to Stone: Restrained Stage 1: Affected entity cannot move as its body begins to petrify over the course of 3 turns.
- Flesh to Stone: Restrained Stage 2: Affected entity cannot move as its body progresses toward petrification.
- Flesh to Stone: Restrained Stage 3: Affected entity cannot move as its body enters the final bone-stiffening stages of petrification.
- On the fourth turn, the target becomes Petrified.
- This spell can be cast on a creature without provoking hostilities during the four petrification saving throws. Once the creature has turned to stone or succeeded a saving throw, however, its nearby allies will turn hostile and/or a guard response will be provoked.
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by or a spell such as .