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Preserve Life: Difference between revisions

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Has no effect on undead and constructs."''</div>
Has no effect on undead and constructs."''</div>
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<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|25px]] '''Channel Divinity'''</div>
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div>
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| Heal = Cleric Level <span style="color:mediumturquoise">× 3</span>
| Heal = Cleric Level <span style="color:mediumturquoise">× 3</span>

Revision as of 15:54, 21 May 2022

Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.

File:Preserve Life Icon 2.png
"Evoke a healing energy that restore 3 × Cleric Level hit points to allied creatures. Has no effect on undead and constructs."

File:Actions Icons.png Action Channel Divinity Charges Icons.png Channel Divinity

Heal Cleric Level × 3
Range 9m / 30ft

Description

Evoke a healing energy that restore 3 × Cleric Level hit points to allied creatures.

Has no effect on undead and constructs.

Properties

File:Actions Icons.png Action + Channel Divinity Charges Icons.png Channel Divinity