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Encrusted with Frost (Condition): Difference between revisions
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Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}. | Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}. | ||
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{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
==Items that Apply Encrusted with Frost== | |||
*Equipment: | |||
**{{SmallIcon|Wizard Hat Icon.png}} [[Coldbrim Hat]]: Once per turn, any condition inflicted on a target also applies 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}. | |||
**{{SmallIcon|Winter's Clutches Icon.png}} [[Winter's Clutches]]: When the wearer deals cold damage, inflict 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}} upon the target(s). |
Revision as of 13:24, 31 August 2023
Affected entity has Disadvantage on Dexterity Saving throws.
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving throw or take 1d4Cold and become DC 12 Constitution saving throw. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
Removed by
.
Sources of Encrusted with Frost
Items that Apply Encrusted with Frost
- Equipment:
- Coldbrim Hat: Once per turn, any condition inflicted on a target also applies 2 turns of .
- Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of upon the target(s).