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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | ||
| variants = | | variants = | ||
| notes = * Granted by {{SmallIcon|Woe Icon.png}} {{very rare|Woe}}. {{Recharge|Long Rest}} | | notes = * {{Class|Circle of the Land}}s who choose the Coast Land at level 5 learn this spell automatically. | ||
* Granted by {{SmallIcon|Woe Icon.png}} {{very rare|Woe}}. {{Recharge|Long Rest}} | |||
* The description given is not entirely correct in how the spell functions: | * The description given is not entirely correct in how the spell functions: | ||
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not | ** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not |