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Warden of Vitality: Difference between revisions
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| class learns at level 6 = {{Class|College of Lore}} | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| class learns at level 9 = Paladin | | class learns at level 9 = Paladin | ||
| races = | | races = |
Revision as of 23:21, 29 August 2023
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly using Bonus Actions over the course of a battle.
Description
While this aura lasts, you can cast Restore Vitality as a Bonus Action to heal yourself or nearby allies by 2d6hit points.
Properties
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: [[ via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: [[ via Magical Secrets)