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Command: Difference between revisions

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| class learns at level 1 = Cleric, Fiend
| class learns at level 1 = Cleric, Fiend
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =  
| races =  
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Revision as of 23:02, 29 August 2023

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Command Halt Icon.png

Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.

The effect of the command is based on the variant selected:

The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target per level.

How to learn

Classes:

Notes

External Links