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Pike: Difference between revisions
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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.) |
(Added: Throwable attribute) |
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| heavy = yes | | heavy = yes | ||
| reach = yes | | reach = yes | ||
| thrown = yes | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 8.1 | | weight kg = 8.1 |
Revision as of 15:25, 28 August 2023
Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat. Its design lends itself well to be thrown at enemies as a projectile.
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This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage
1d10 (1~10) + Strength modifier
Piercing
- Details
Rarity: Common
Enchantment: None
Two-Handed
Extra Reach
Thrown
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 20 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.