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The exact delineation between [[Chapter One]] and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | The exact delineation between [[Chapter One]] and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | ||
== Transition to Chapter Three == | |||
The Chapter will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Chapter Three]]. | The Chapter will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Chapter Three]]. | ||