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Corpsegrinder: Difference between revisions
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| category = martial | | category = martial | ||
| quote = Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world. | | quote = Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world. | ||
| where to find = Looted off Stone Lord Agents northwest of the Open Hand Temple (X:-210, Y:99) | | where to find = Looted off Stone Lord Agents northwest of the [[Open Hand Temple]] (X:-210, Y:99) | ||
| type = Mauls | | type = Mauls | ||
| rarity = rare | | rarity = rare |
Revision as of 04:58, 27 August 2023
Corpsegrinder is a rare, moderately enchanted (+2) special variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.
Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Extra damage
- 1d4 (1~4) Thunder
- Details
- Rarity: Rare
- Enchantment: + 2
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 190 gp
Special
The holder of this item gains:
- Main Hand Only Tenacity
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Grand Slam ()
Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
Where to find
- Looted off Stone Lord Agents northwest of the Open Hand Temple (X:-210, Y:99)