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Freedom of Movement: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects. | | summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects. | ||
| description = Snap an ally out of any | | description = Snap an ally out of any [[Stunned (Condition)|Stun]]. [[Difficult Terrain]] can't slow them down, and they can't be magically [[Paralysed (Condition)|Paralysed]] or [[Restrained (Condition)|Restrained]]. | ||
If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. | If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. |
Revision as of 09:30, 26 August 2023
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained.
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain, and Tempest Domain