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(Created page with "Main Page > Character Creation > Playable Classes > Wizard > Subclass > Abjuration School ---- <blockquote style="font-size:160%; font-family:Garamond;">"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."</blockquote> frameless|upright=1.5|left '''Abjuration School''' is one...")
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Revision as of 17:22, 18 March 2022

Main Page > Character Creation > Playable Classes > Wizard > Subclass > Abjuration School


"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."
Abjuration School Subclass Icon.png
Abjuration School is one of the Subclass of Wizard. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional Hit Points whenever they cast a abjuration spell.

Subclass Features

Level 2


  • Abjuration Savant: Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost 25gp per spell level.
  • Arcane Ward: Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next Long Rest.
    • The ward has a maximum of 2 × (Wizard Level + Intelligence Modifier) hit points and absorbs all damage done to you. When it is reduced to 0 Hit Points, you take the remaining damage, but the magic remains.
    • Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of Hit Points equal to twice the level of the spell.