Ad placeholder
Flaming Sphere: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Druid, Wizard, Eldritch Knight | | classes = Druid, Wizard, Light Domain, Arcane Trickster, Eldritch Knight | ||
| class learns at level 3 = Druid, Wizard, Light Domain | | class learns at level 3 = Druid, Wizard, Light Domain | ||
| class learns at level 8 = Eldritch Knight | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
Line 75: | Line 75: | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| variants = | | variants = | ||
| notes = | | notes = |
Revision as of 09:04, 25 August 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and 9 m / 30 ft of Movement Speed.
It receives the following Class Action:
- Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: 2d6 (2~12) Fire(Dexterity Save to halve)
- Bonus action
- Melee: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
- Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Fire to nearby creatures and objects.
Properties
- Damage
- 2d6 (2~12) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Druid, Wizard, and Light Domain
- Class Level 8: Arcane Trickster, and Eldritch Knight